A community stage database describes 16 areas and 47 outposts, from Area 0 through Area 15. Each stage can carry different enemy levels, wave counts and follower requirements. The map also includes special Duels and Peak Duels. Use the overview below to understand where you are and what to check before moving on.
How map progress works
Normal stages: Repeatable battles used to continue progression and gather resources.
Outpost Duels: Special one-time wins at individual outposts in the community map description.
Peak Duels: One-time area challenges, indicated by purple skull markers in community documentation.
Follower requirements: Entry or progression gates that can become substantial in later regions. Read the active stage panel for its current threshold.
All 16 areas — navigation index
| AREA | COMMUNITY-LISTED TITLE | READ NEXT |
|---|---|---|
| 0 | Starting Area | Learn the stage and Duel UI |
| 1 | Fatal Moment | Check early progression gates |
| 2 | Sandstorm | Reassess lineup survival |
| 3 | Challenger Spirit | Prepare for longer fights |
| 4 | Blizzard | Check each outpost's enemies |
| 5 | Rainforest Blessing | Compare repeatable stages and Duels |
| 6 | Thunder Judgment | Review gear and skill matching |
| 7 | War Cry | Inspect follower requirements |
| 8 | Desperate Counter | Update your team plan |
| 9 | Gaia's Protection | Revisit enchant and equipment decisions |
| 10 | Poison Swamp | Check new enemies before committing |
| 11 | Meteorite | Review stage-specific weaknesses |
| 12 | Regroup | Note the v1.0.7 Region 12 defense fix |
| 13 | Soul Drain | Check sustain and current requirements |
| 14 | Arcane Curse | Verify any unusual older guide values |
| 15 | Royal Spirit | Progress toward Skyreach Tower |
These area names come from an October 11 community map reference. The suggested action in the third column is general guidance, not a claim about a specific enemy mechanic in that area.
Early-stage examples from the published map
| STAGE | OUTPOST | ENEMY LEVEL (COMMUNITY DATA) | FOLLOWER GATE (COMMUNITY DATA) |
|---|---|---|---|
| 0-1 | Duelist's Village | 1 | 10 |
| 0-2 | Duelist's Hamlet | 15 | 40 |
| 1-1 | Fishing Village | 31–39 | 100 |
| 1-2 | Greenwood Range | 41–50 | 220 |
| 1-3 | Jungle Treehouse | 51–60 | 460 |
This table is a dated planning snapshot. Open the current stage UI for requirements, wave count, reward details and any changed enemy configuration.
Region 12: why older stage advice may be wrong
Version 1.0.7 fixed abnormal defense values for monsters in Region 12. If your experience differs from an early guide, use the current game behavior rather than assuming the earlier enemy data is still reliable. Patch notes →
Where is the Tower of Valor?
An October 11 community map reference identifies Area 15, Stage 15-3 (Skyreach Tower) as the milestone for unlocking the central-island Tower of Valor. A subsequent official patch added 2,000 Tower floors, so old floor totals need caution. Tower guide →
How to investigate a blocked stage
- Read the actual stage's follower requirement and Duel status.
- Check the enemy lineup and whether the squad is dying or simply lacking damage.
- Review equipment, role fit and any relevant Combat Style in the current build.
- Repeat an appropriate normal stage if you need experience or materials.
- Try the blocked encounter again after changing one major element, so the result teaches you something.
FAQ
How many areas are in Duelist?
A published community map database documents 16 areas and 47 outposts. These are third-party reference counts.
Can I repeat a Duel?
The community guide distinguishes one-time Duels from repeatable normal stages.
Where do Followers matter?
Community data shows stage-specific follower gates; the official game description says Followers unlock additional content.
Is every stage fully verified in this guide?
No. This page is a sourced navigation index and a small set of dated examples, with current-game requirements taking priority.