Your camp connects recruitment, equipment and money to the expedition loop. The official game description names three core services: the Tavern, Blacksmith, and Shop. Different players can benefit from different upgrade orders depending on which character, item or resource is currently limiting progress.
Tavern: recruit characters
Use the Tavern to find additional duelists and fill missing team jobs. Higher-tier or more specialized recruits only help when you can afford them and have unlocked the appropriate class. Before spending on recruitment, check whether your current lineup lacks frontline protection, damage or recovery.
Version 1.0.5 improved Tavern Auto-Recruit interaction and reduced its talent requirement to level 1. Earlier patches also adjusted Tavern refresh and recruitment behavior. This makes current in-game interface instructions especially important.
Blacksmith: improve your equipment
The Blacksmith is central to crafting and preparing gear. If your roster looks balanced but battles go poorly, inspect each character's equipment rather than immediately recruiting another class. The official game description also associates Blacksmith production with goods for camp commerce.
Version 1.0.5 adjusted AFK reward scaling relative to Blacksmith level. Version 1.0.7 fixed abnormal forging time calculations and revised several equipment affix formulas. For exact material costs, always use the current Blacksmith screen. Equipment guide →
Shop: sell goods and use stock strategically
The Shopkeeper converts goods into currency. Version 1.0.7 introduced Shop Refresh, with a documented starting cost of 10,000 Gold, increasing by 10,000 Gold on repeated refreshes until its two-hour reset. Version 1.0.8 raised the maximum number of Shop listings. Refresh only when an item or resource is worth that opportunity cost; repeated refreshes can consume funds that would otherwise support facilities or class changes.
Which facility should you prioritize?
| WHAT IS STOPPING YOU? | FIRST PLACE TO INSPECT | REASON |
|---|---|---|
| Your party has no suitable class for its missing job | Tavern / Class Hall | Better role access can solve the team problem |
| Good characters are losing fights | Blacksmith / Inventory | Gear may be the stronger improvement |
| You have excess goods but lack spending currency | Shop | Sales may fund the next step |
| You cannot upgrade a facility | Title / Main Quest | Progression can cap facility levels |
This is a decision table, not a fixed upgrade sequence. Check visible costs and your current title level before making a large investment.
FAQ
Should I always upgrade the Tavern first?
No. If equipment is the bottleneck, Blacksmith investment may make more sense.
Is Shop Refresh free?
No. The v1.0.7 announcement introduced a Gold cost that rises with repeated refreshes and resets on a two-hour cycle.
Does the camp contain a Supply Tent or Map Table?
Those are fictional facilities in Quildra's fan-made mini-game, not names we are using for the main game's core camp services.
Where should I check exact building costs?
In your live save; those numbers can be affected by progression and updates.